In 2025, superhero media, particularly within the online game realm, continues to be very a lot having a second with no indicators of stopping. Whereas most video games characteristic gamers in capes and spandex having flashy fights (of which there are various), only a few require gamers to placed on their pondering caps and micromanage heroes in a narrative-driven journey with a star-studded celeb solid in addition. That’s the place Dispatch is available in.
Dispatch, developed by AdHoc Studio, sees gamers tackle the position of Robert Robertson, a former hero on the downswing of his profession. Earlier than plunging right into a full-blown despair, Robertson lucks right into a lifeline, permitting him to repurpose his superhero know-how because the man within the chair, wrangling flamable ex-misfits turned caped crusaders and sending them out to sort out a chaotic carousel of citywide emergencies. A dispatch, if you’ll.
With veterans from genre-defining narrative video games like Tales from the Borderlands, The Walking Dead, and The Wolf Among Us on the helm, Dispatch boasts an identical taste of snappy banter that folk will remember later. It additionally doesn’t damage that its voice solid is equally loaded, with none aside from Breaking Dangerous’s Aaron Paul main the cost, making his online game voice appearing debut in addition.
Provided that precedent, io9 spoke with Paul about what drew him to the his first online game position, how the expertise stacks up towards his work in movie and TV, and (as a result of we love chaos) weigh in on whether or not video video games are greater than the Oscars.
Isaiah Colbert, io9: Your status precedes you, having conquered status TV, animation, and even dystopian sci-fi. I wished to ask you, and pardon my French, what made you say, “Hell yeah, bitch!” to moving into Dispatch as your first full-on online game position?
Aaron Paul: (Laughs) Effectively executed. Effectively executed. I’ve gotta inform you, I’ve been wanting to leap on to a recreation for a while. I’ve been approached to do some video games up to now, however nothing actually felt proper. However when [Dispatch] landed on my desk, it simply checked all of the containers. To start with, the writing’s gotta be there; the story’s gotta be there. It’s gotta be an attention-grabbing factor to sort out. I’ve been spoiled within the animated area, so I’m very cautious in terms of signing on to something.
The scripts have been all written earlier than I signed on, so there was a variety of homework for me to do. However then it was introduced to me with this nice sizzle reel and a very lovely scene that had already been animated and had temp voice-over—which was really actually nice—and painted the world in such a fantastic mild. It made me actually excited to take a seat down with the creators—the masterminds behind all of it. After that, for me, it was only a no-brainer. I used to be very excited to leap on board and lean in.
io9: How did the expertise of voicing Robert Robertson examine to your previous brushes with gaming, like appearing because the hero in Last Fantasy XV: Kingsglaive or being a giant fan of Fallout: New Vegas?
Paul: Ah! I imply, it was simply a variety of time. It was very time-consuming as a result of it’s a choose-your-own-adventure recreation, and so there are a variety of variations of the sport that we wanted to report. Full transparency: it took about two years to report, which is so much, y’know. However everybody who signed on to that is extremely enthusiastic about it. The writing was so nice as a result of it has you laughing till you’re crying. However then additionally it’s actually making you consider fairly heavy feelings. It’s taking you on a journey. I’m excited for folks to play it. However then I actually hope that they prefer it a lot—and I actually really feel that is gonna be the case—that they’re gonna wanna attempt a unique path. I’m excited for folks to do this as a result of it’s gonna take them down a highway that they weren’t anticipating in any respect.
io9: We’ve been speaking about its story, and Dispatch turns the superhero style inside out—no capes, no fight, simply the messy, high-stakes micromanagement behind the scenes. What pulled you towards that sort of premise? I do know you talked about you’re often choosy in terms of recreation initiatives. Was it the novelty of Dispatch‘s story or a few of the people at AdHoc’s pedigree with narrative-driven hits like The Wolf Amongst Us and The Strolling Useless that sealed the deal for you?
Paul: It’s actually all the above. I are likely to gravitate towards initiatives the place the character that I’m taking part in is having an inner battle. Robert Robertson is certainly doing that. He’s a generational superhero by the title of Mecha Man. His father wore the swimsuit that he’s sporting. His grandfather wore the swimsuit. There’s a variety of strain on him—a variety of stress. The superhero swimsuit acquired broken in a battle, and now he’s pressured to do a job he merely doesn’t wish to do. So there’s a variety of frustration and annoyance with him coping with this group of misfits at this superhero dispatch middle that he’s answerable for. He’s simply making an attempt to maintain his shit collectively whereas making an attempt to maintain all of those “ex-villains” in line as they attempt to be reintroduced to society as the great guys.
io9: With Dispatch tackling these deceptively heady themes on surveillance, morality, and isolation, all wrapped up in a superhero package deal, did any of these resonate with you personally, with the way it emphasizes the shift within the position of video games as a storytelling medium in popular culture?
Paul: [Dispatch] felt prefer it was placing these superheroes right into a real-life situation that I actually responded to and that I feel is uniquely ours. I like that. And I like seeing the true frustration coming off of those explicit characters. They’re all simply so completely different, however they’re all coping with their very own day-to-day private struggles that the gamer will see firsthand. That’s what I actually responded to. If it’s not on the web page, you then actually don’t have a lot. However the story was so superbly thought out and executed. I’m excited for folks to peel off all the layers.
io9: Clearly, the solid of Dispatch is fairly star-heavy. Did you faucet any veterans for recommendation earlier than moving into the sales space—people like Laura Bailey, Matthew Mercer, Travis Willingham, and even gamer-creators like Alanah Pearce, Moistcr1tikal, or Jacksepticeye—to ask for pointers? Or was this an “I’ve acquired this within the bag. Jeffrey Wright and I understand how we do issues.”
Paul: (Laughs) The factor is, I didn’t actually get to satisfy anyone, sadly. Laura Bailey I met at this… god, what was it? Like a giant online game award…
io9: The Sport Awards?
Paul: Yeah, The Sport Awards. Which was the craziest awards ceremony I truthfully have ever been to in my life. It was loopy. It was insane—not the folks in attendance however [how many] folks [were] watching. It was absolute pandemonium.
[Bailey’s] such a legend within the area. When she signed on, we have been all so ecstatic. I do know her work. She’s completely unbelievable. I used to be lucky sufficient to listen to her in my headphones throughout a variety of scenes our characters had collectively as a result of it took so lengthy for us to report. A number of the time—not at all times—they’d already recorded earlier than I [did]. I benefited from that as a result of I acquired to listen to how they did it.
io9: Talking of the Sport Awards, I’m positive you’ve in all probability heard of Hazelight Studios developer Josef Fares’ notorious quote in regards to the Sport Awards being greater than the Oscars. With cinematic video games changing into the norm, do you assume voice appearing in gaming has lastly shed that area of interest standing as “voice appearing” and turn out to be extra like “it’s appearing” that’s worthy of being celebrated because the Oscars would?
Paul: Yeah, it’s all appearing. The tales which can be being advised in video games—and this has been very a lot the norm for a really very long time. Gaming is 10 instances greater than the movie trade. It’s large. I’m extremely proud to be part of this world.
I haven’t heard that phrase—that the Sport Awards are greater than the Oscars—however I’ll inform you, I didn’t know what I used to be strolling into. I walked into simply absolute chaos—managed chaos—in an effective way. I felt extremely proud to be part of this group.
My brother is an enormous gamer. He performs video games each day. That’s the place his group is. He has mates scattered everywhere in the world—as do all avid gamers. It’s simply such a cool factor to see [and] get a peek behind that curtain. It’s actually lovely to see this group as a result of it’s a group that lifts one another up and kinda protects one another. That’s why I like going to locations like Comedian-Con or the Sport Awards. It’s stuffed with true, die-hard, passionate followers.
There’s followers outdoors of gaming, however gaming simply takes it to such a unique degree. They’re simply so uncooked [and] unapologetic [with] who they’re by means of and thru. It’s lovely to see, and now, lovely to be part of.

io9: If Dispatch have been tailored right into a sequence or movie, as video games are usually wont to do, would you wish to reprise your position, or would you moderately let the sport stand as its personal expertise for gamers to take pleasure in?
Paul: (Laughs) Yeah, not an opportunity. Not an opportunity. No, I’m kidding. I don’t know if I’ve time in my life to do it. It took two years to do that one. We’ll see. I like the group. Everybody part of [Dispatch] has been such a delight to work with. We actually acquired to know one another. All of us cherished this story. On the finish of it, I don’t wish to give away an excessive amount of, however there could be room for positive to maintain this story going. I feel persons are going to be actually invested in these characters, so we’ll see. I’m excited for folks to play. I can’t wait to listen to what folks assume.
io9: I’m excited as properly. Can’t wait to play Dispatch, as my finest pal, Aaron Paul, in it, clearly.
Paul: Yeah, precisely! I like you, buddy!
Dispatch releases on October 22, with weekly playable episode releases till November 12 on PlayStation 5 and Home windows. You’ll be able to play a free demo now.
Need extra io9 information? Take a look at when to count on the newest Marvel, Star Wars, and Star Trek releases, what’s subsequent for the DC Universe on film and TV, and every little thing it’s worthwhile to find out about the way forward for Doctor Who.
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